Difference between revisions of "FNPCAttributeHealthMult"

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imported>Picador
 
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!style="background:#ffdead;" width="100"  | Description
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Affects how the health of the NPC is calculated based on level and endurance.  Exactly how the value is applied is unknown.  Increasing this value gives NPCs more health.
Affects how the health of the NPC is calculated based on level and endurance.  Exactly how the value is applied is unknown.  Increasing this value gives NPCs more health.
* NOTE: The formula for NPC health is detailed [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5.
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!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |
0.500
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div>

Latest revision as of 15:41, 25 October 2009

Description

Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.

  • NOTE: The formula for NPC health is detailed here. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5.
Default value

0.500