Difference between revisions of "FNPCAttributeHealthMult"
Jump to navigation
Jump to search
imported>Qazaaq (formatting and default value) |
imported>Picador |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | ||
* NOTE: The formula for NPC health is detailed [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5. | |||
|- | |- | ||
!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value | ||
Line 14: | Line 14: | ||
|} | |} | ||
[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 15:41, 25 October 2009
Description |
Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.
|
---|---|
Default value |
0.500 |