Difference between revisions of "FNPCAttributeHealthMult"
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imported>Picador (Updated with testing results) |
imported>Picador |
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Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health. | ||
* NOTE: The formula for NPC health is | * NOTE: The formula for NPC health is detailed [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5. | ||
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!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value |
Latest revision as of 15:41, 25 October 2009
Description |
Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.
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Default value |
0.500 |