Difference between revisions of "FNPCAttributeHealthMult"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Picador
(Updated with testing results)
imported>Picador
 
Line 5: Line 5:


Affects how the health of the NPC is calculated based on level and endurance.  Exactly how the value is applied is unknown.  Increasing this value gives NPCs more health.
Affects how the health of the NPC is calculated based on level and endurance.  Exactly how the value is applied is unknown.  Increasing this value gives NPCs more health.
* NOTE: The formula for NPC health is roughly this: Health = Endurance * 2 * FNPCAttributeHealthMult + (level - 1) * (Endurance * 0.1). The level of Endurance used to calculate the per-level health gain is not known, but an NPC will usually gain about 5 points of health per level, plus any gains from increased Endurance.
* NOTE: The formula for NPC health is detailed [http://www.uesp.net/wiki/Oblivion:NPCs#Health here]. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5.
Note also that changing the values of FPCBaseHealthMult and FStatsHealthLevelMult do NOT affect NPC health at all; the "0.1" and "2" in the formula above seem to be hard-coded, rather than reflecting the values of those two settings.
Note also that NPC health is calculated differently for "low-level" NPCs: see [[FLowLevelNPCBaseHealthMult]] for details.
|-
|-
!style="background:#ffdead;" |Default value
!style="background:#ffdead;" |Default value

Latest revision as of 15:41, 25 October 2009

Description

Affects how the health of the NPC is calculated based on level and endurance. Exactly how the value is applied is unknown. Increasing this value gives NPCs more health.

  • NOTE: The formula for NPC health is detailed here. This setting is multiplied by the NPC's (Strength + Endurance) to determine starting health (before factoring in "low-level NPC" adjustments); the formula after the link assumes the default value of 0.5.
Default value

0.500