Difference between revisions of "FRemoveExcessiveComplexDeadTime"
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imported>Phitt |
imported>Qazaaq (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
The amount of time between checks to [[iRemoveExcessDeadComplexCount]] when [[SetSceneIsComplex]] is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance. | The amount of time between checks to [[iRemoveExcessDeadComplexCount]] when [[SetSceneIsComplex]] is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance. | ||
Default value: 2. | |- | ||
!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
2.500 | |||
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[[Category: Settings]] | [[Category:Settings]] |
Revision as of 19:54, 28 June 2007
Description |
The amount of time between checks to iRemoveExcessDeadComplexCount when SetSceneIsComplex is used. Used to remove excess corpses during periods of heavy combat between many actors, to increase performance. |
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Default value |
2.500 |