Difference between revisions of "FSneakLightMult"
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imported>Csimbi m (Added obvious comment.) |
imported>ShadowDancer m (formatting) |
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{| border="1" cellpadding="5" cellspacing="0" | |||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value. | This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value. | ||
The higher the value, the easier | The higher the value, the easier an actor detects another based on the light conditions. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.4000 | |||
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[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Detection|Detection]]</p></div> | ||
[[Category:Detection]] |
Latest revision as of 11:50, 30 September 2007
Description |
This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value. The higher the value, the easier an actor detects another based on the light conditions. |
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Default value |
1.4000 |