Difference between revisions of "FSneakLightMult"

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{| border="1" cellpadding="5" cellspacing="0"
|-
!style="background:#ffdead;" width="100"  | Description
|style="background:#ffeded;" |
This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value.
This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value.


The higher the value, the easier and actor detects another based on the light conditions.
The higher the value, the easier an actor detects another based on the light conditions.
 
|-
!style="background:#ffdead;" |Default value
|style="background:#ffeded;" |


'''default setting:''' 1.4000
1.4000


|}


[[Category:Settings]]
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]] | [[:Category:Detection|Detection]]</p></div>
[[Category:Detection]]

Latest revision as of 11:50, 30 September 2007

Description

This multiplier is applied to all the light based aspects of detection. It is used to regulate the relative weight of light vs. sound vs. skill in calculating the final detection value.

The higher the value, the easier an actor detects another based on the light conditions.

Default value

1.4000