Difference between revisions of "Facial Animation"

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(Category GamePlay is a duplicate of Category Gameplay (note the letter P))
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For example, Oblivion\Data\Sound\Voices\mymod.esp\Argonian\M -- this is where an Argonian/Khajiit Male voice assets would go.
For example, Oblivion\Data\Sound\Voices\mymod.esp\Argonian\M -- this is where an Argonian/Khajiit Male voice assets would go.


==See Also==
*[[Facial expressions in animations]]


[[Category:Gameplay]]
[[Category:Gameplay Menu]]

Latest revision as of 15:27, 19 February 2008

This creates .lip files for in game lip syncing when characters talk in the game. To make .lip files, you need the following assets:

  • the source WAV files
  • mp3 files created from the WAV files
    • mp3s in Oblivion are sampled at 44.1 Hz frequency, 64 Kbps bitrate and Mono channels

The WAV and MP3 files must be named after valid dialogue in the master file. Otherwise, lip files won't be created. The Construction Set needs to compare the source WAV to the actual text in order to determine the proper phonemes for the lip files.

Your sound assets must use the following directory structure: Oblivion\Data\Sound\Voices\[NAME OF YOUR PLUGIN]\[NAME OF RACE]\[SEX]

For example, Oblivion\Data\Sound\Voices\mymod.esp\Argonian\M -- this is where an Argonian/Khajiit Male voice assets would go.

See Also[edit | edit source]