Difference between revisions of "Generate High resolution LOD textures"

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imported>Blade9722
imported>Blade9722
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2] Create a 256x256 black tga picture and save it as Base.tga in C:\obwrk
2] Create a 256x256 black tga picture and save it as Base.tga in C:\obwrk
3] Now in c:\obwrk create a batch file named basegen.bat and insert this code:
3] Now in c:\obwrk create a batch file named basegen.bat and insert this code:
[code]
qq
[/code]





Revision as of 06:48, 28 January 2007


--Blade9722 06:30, 28 January 2007 (EST)

Generate Local Maps for LODs

Open your mod in the CS, in the renderer window press shift+C making only landscape visible *.

In the world menu select the "Create Local Maps" field. Choose "Tamriel" World space, and "All cells" if you want to generate all Maps in a single strike.

However the CS systematically crashes if you commit too much maps to be generated, altough it seems being hardware dependent (probably somewhat related to out-of-memory errors).

At this point my recommendation is to split the work generating maps for a single LOD a time.

Simply use the NW Cell, Cell coordinates to define the box you want to be generated.

of course, for a single LOD the coordinates you need to supply are:

If you need the 60.XX.YY.32.dds LOD

NW CELL : XX,YY+31 SE CELL : XX+31,YY

For proper alignment, the python script needs an additional row and column, so :

NW CELL : XX-1,YY+32 SE CELL : XX+31,YY

By splitting the generation into smaller parts CS won't crash.

Here are the settings for the IC Quad LOD (60.00.00.32.dds)

Cs map generator.jpg

Once you have finished the process, check your [Oblivion path]\textures\maps folder if all files have been correctly generated.

Prepare working directory

1] Create a folder named c:\obwrk 2] Create a 256x256 black tga picture and save it as Base.tga in C:\obwrk 3] Now in c:\obwrk create a batch file named basegen.bat and insert this code:

[code] qq [/code]


Assemble maps

aa

Miscellaneous

aa -- qq -- aa


-- zz --

qq