Difference between revisions of "GetActiveEffectCount"

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imported>Haama
(Created)
 
imported>Haama
(Fixed example)
Line 9: Line 9:
  short NumEffects
  short NumEffects
  set NumEffects to player.GetActiveEffectCount
  set NumEffects to player.GetActiveEffectCount
If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 3 ('''Shield''', '''Restore Health''', '''Drain Health''')
If the player currently has 1 potion with '''Shield''' and '''Restore Health''', another potion with '''Restore Health''', and a spell with '''Shield''' and '''Drain Health''' this will return 5 (2 '''Shield'''s, 2 '''Restore Health'''s, and 1 '''Drain Health''').


==See Also==
==See Also==

Revision as of 22:58, 25 November 2007

A command for Oblivion Script Extender

Syntax:

(count:long) reference.GetActiveEffectCount

Returns the number of Active Effects on the reference.

Example

short NumEffects
set NumEffects to player.GetActiveEffectCount

If the player currently has 1 potion with Shield and Restore Health, another potion with Restore Health, and a spell with Shield and Drain Health this will return 5 (2 Shields, 2 Restore Healths, and 1 Drain Health).

See Also