Difference between revisions of "GetActorLightAmount"

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[[Category: OBSE Reference Functions]]
[[Category: OBSE Reference Functions]]
[[Category: OBSE Actor Functions]]
[[Category: OBSE Actor Functions]]
[[Category: Actor Value Functions|OBSE]]
[[Category: Actor_Value_Functions_(OBSE)]]

Revision as of 06:04, 3 August 2007

A command for Oblivion Script Extender

Syntax:

[Ref.]GetActorLightAmount

Must be called on a reference to an actor. Returns a float value representing the amount of light currently shining on the reference. Higher values indicate more light. The values appear to range from 0.00 for complete darkness to 100.00 for very bright light.