Difference between revisions of "GetActorLightAmount"
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imported>WereWolf |
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'''Syntax:''' | '''Syntax:''' | ||
(lightAmount:float) reference.GetActorLightAmout | |||
[''Ref.'']GetActorLightAmount | [''Ref.'']GetActorLightAmount | ||
Returns a float describing the amount of light falling on an actor, or 100 if the actor is not in high/medium-high process. | |||
==Notes== | |||
* Must be called on a reference to an actor. | |||
* Higher values indicate more light: the values appear to range from 0.00 for complete darkness to 100.00 for very bright light. | |||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
[[Category: OBSE Actor Functions]] | [[Category: OBSE Actor Functions]]--> | ||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Actor Value Functions]] | |||
[[Category: Actor Value Functions (OBSE)]] |
Latest revision as of 15:48, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(lightAmount:float) reference.GetActorLightAmout
[Ref.]GetActorLightAmount
Returns a float describing the amount of light falling on an actor, or 100 if the actor is not in high/medium-high process.
Notes[edit | edit source]
- Must be called on a reference to an actor.
- Higher values indicate more light: the values appear to range from 0.00 for complete darkness to 100.00 for very bright light.