Difference between revisions of "GetAngle"
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imported>Ashileedo m (Reverted edit of Aaaas, changed back to last version by JDGBOLT) |
imported>Bifmadeinsabbioni m |
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X angle is the player's current vertical angle. | X angle is the player's current vertical angle. | ||
'''Special Note (relative to GetAngle called upon the player)''' | |||
Z angle returns a number that goes from 0 to 360 | |||
X angle returns a number that goes (theorically) from -90 to 90. | |||
The true in-game range is -89 to 89. | |||
You get -89 if you're looking above you, and 89 if you're looking at your feet. | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] |
Revision as of 06:40, 9 May 2006
Syntax:
GetAngle axis
Example:
GetAngle Z
Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.
Special Note:
When called upon the player character, Z angle is the player's current heading, X angle is the player's current vertical angle.
Special Note (relative to GetAngle called upon the player)
Z angle returns a number that goes from 0 to 360 X angle returns a number that goes (theorically) from -90 to 90. The true in-game range is -89 to 89. You get -89 if you're looking above you, and 89 if you're looking at your feet.