Difference between revisions of "GetAngle"

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Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.  
Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.  


'''Special Note:'''
When called upon the player character, Z angle is the player's current heading,
X angle is the player's current vertical angle.


'''Special Note (relative to GetAngle called upon the player)'''
'''Special Notes (relative to GetAngle called upon the player)'''
Z angle returns a number that goes from 0 to 360
*Z angle returns a number that goes from 0 to 360 depending on the player's current heading.
X angle returns a number that goes (theorically) from -90 to 90.
*X angle returns a number that goes (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
  The true in-game range is -89 to 89.
You get -89 if you're looking above you, and 89 if you're looking at your feet.
   
   
[[Category: Functions]]
[[Category: Functions]]
[[Category: Movement Functions]]
[[Category: Movement Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]

Revision as of 20:14, 16 July 2006

Syntax:

GetAngle axis 

Example:

GetAngle Z 


Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.


Special Notes (relative to GetAngle called upon the player)

  • Z angle returns a number that goes from 0 to 360 depending on the player's current heading.
  • X angle returns a number that goes (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.