Difference between revisions of "GetAngle"

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'''Special Notes (relative to GetAngle called upon the player)'''
'''Special Notes (relative to GetAngle called upon the player)'''
*Z angle returns a number that goes from 0 to 360 depending on the player's current heading.
*Z angle returns a value from 0 to 360 depending on the player's current heading.
*X angle returns a number that goes (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
*X angle returns a value (theorically) from -90 to 90.  The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.
   
   
[[Category: Functions]]
[[Category: Functions]]
[[Category: Movement Functions]]
[[Category: Movement Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]

Revision as of 20:16, 16 July 2006

Syntax:

GetAngle axis 

Example:

GetAngle Z 


Returns the current world rotation angle of the object on the selected axis (X, Y, or Z) in float.


Special Notes (relative to GetAngle called upon the player)

  • Z angle returns a value from 0 to 360 depending on the player's current heading.
  • X angle returns a value (theorically) from -90 to 90. The true in-game range is -89 to 89, with -89 if the player is looking above himself, and 89 if player is looking at his feet.