Difference between revisions of "GetArmorRating"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
 
imported>QQuix
(Added note about shields)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Syntax:'''
'''Syntax:'''
  GetArmorRating  
  [''ActorID''.]GetArmorRating  


Returns the actor's total armor rating based on the armor they currently have equipped.  
Returns the actor's total armor rating based on the armor they currently have equipped.  
===Notes===
*Shields will only add to the total returned if the Player/Actor has a 1H weapon (blade or blunt) equipped.
:*In adition, Actors must be loaded (near the player) or shields AR will not be added to the total, even with a 1H weapon equipped.






[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Statistics Functions]]
[[Category: Statistics Functions]]
[[Category: Condition Functions]]
[[Category: Statistics Functions (CS 1.0)]]
 
<!-- Begin Search Terms
Get
Armor
Rating
End Search Terms -->

Latest revision as of 22:29, 31 December 2011

Syntax:

[ActorID.]GetArmorRating 

Returns the actor's total armor rating based on the armor they currently have equipped.


Notes[edit | edit source]

  • Shields will only add to the total returned if the Player/Actor has a 1H weapon (blade or blunt) equipped.
  • In adition, Actors must be loaded (near the player) or shields AR will not be added to the total, even with a 1H weapon equipped.