Difference between revisions of "GetArmorType"
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imported>WereWolf (New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...) |
imported>DragoonWraith (not a record variable function) |
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(2 intermediate revisions by one other user not shown) | |||
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(armorType:short) ''reference.''GetArmorType ''objectID:ref'' | |||
Returns 0 if light armor and 1 if heavy armor. | Returns 0 if light armor and 1 if heavy armor. | ||
'''Armor Type:''' | '''Armor Type:''' | ||
Line 17: | Line 17: | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] | [[Category:Inventory Functions (OBSE)]] | ||
Latest revision as of 18:02, 21 March 2008
A command for Oblivion Script Extender
Syntax:
(armorType:short) reference.GetArmorType objectID:ref
Returns 0 if light armor and 1 if heavy armor.
Armor Type: 0: Light Armor 1: Heavy Armor