Difference between revisions of "GetArmorType"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>WereWolf
(New page: A command for Oblivion Script Extender Returns 0 if light armor and 1 if heavy armor. '''Syntax:''' (armorType:short) reference.GetArmorType objec...)
 
imported>DragoonWraith
(not a record variable function)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
'''Syntax:'''
(armorType:short) ''reference.''GetArmorType ''objectID:ref''


Returns 0 if light armor and 1 if heavy armor.
Returns 0 if light armor and 1 if heavy armor.
'''Syntax:'''
(armorType:short) reference.GetArmorType objectID:ref


  '''Armor Type:'''
  '''Armor Type:'''
Line 17: Line 17:
[[Category:Inventory Functions]]
[[Category:Inventory Functions]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Inventory Functions (OBSE)]]
[[Category:Record Variable Functions]]
[[Category:Record Variable Functions (OBSE)]]

Latest revision as of 18:02, 21 March 2008

A command for Oblivion Script Extender

Syntax:

(armorType:short) reference.GetArmorType objectID:ref

Returns 0 if light armor and 1 if heavy armor.

Armor Type:
 0:    Light Armor
 1:    Heavy Armor

See Also[edit | edit source]