Difference between revisions of "GetCellChanged"
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imported>QQuix (Added a note) |
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==Notes== | |||
*The detection is on a per-script basis, not per-reference. So if you have two or more references running the same script, only the first one that executes this command will return 1 when the player changes cells. | |||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 13:46, 10 March 2015
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(cellChanged:bool) GetCellChanged
Returns 1 if the player has entered a new cell since the last time the command was called from the calling script, including transitioning from one exterior cell to another.
Notes
- The detection is on a per-script basis, not per-reference. So if you have two or more references running the same script, only the first one that executes this command will return 1 when the player changes cells.