Difference between revisions of "GetClothingValue"
Jump to navigation
Jump to search
imported>Bnesmith |
imported>Shademe (→Article Updated: Layout) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
'''Syntax:''' | |||
[''ActorID''.]GetClothingValue | |||
'''Example:''' | |||
BossRaider.GetClothingValue | |||
Returns the "clothing value" of currently worn clothing and armor, ranging from 0 to 100. | |||
The | ==Notes== | ||
*The value of each item is scaled according to the percentage of coverage used by that inventory slot (so an expensive robe will have more effect than expensive shoes). This function is best used as a condition for various dialogue options, allowing NPCs to react favorably or poorly to how someone is dressed. | |||
*Game settings are used to determine the clothing value. Jewelry, armor, and regular clothes are all handled independently | |||
==See Also== | |||
* Game setting | |||
:*[[fClothingArmorBase]] | |||
:*[[fClothingArmorScale]] | |||
:*[[fClothingBase]] | |||
:*[[fClothingClassScale]] | |||
:*[[fClothingJewelryBase]] | |||
:*[[fClothingJewelryScale]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | |||
<!-- Begin Search Terms | |||
get | |||
Clothing | |||
Value | |||
End Search Terms --> |
Latest revision as of 19:23, 23 May 2009
Syntax:
[ActorID.]GetClothingValue
Example:
BossRaider.GetClothingValue
Returns the "clothing value" of currently worn clothing and armor, ranging from 0 to 100.
Notes[edit | edit source]
- The value of each item is scaled according to the percentage of coverage used by that inventory slot (so an expensive robe will have more effect than expensive shoes). This function is best used as a condition for various dialogue options, allowing NPCs to react favorably or poorly to how someone is dressed.
- Game settings are used to determine the clothing value. Jewelry, armor, and regular clothes are all handled independently
See Also[edit | edit source]
- Game setting