Difference between revisions of "GetCombatTarget"
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imported>Scruggs (add to Combat Functions category) |
imported>DragoonWraith (changing category) |
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Line 10: | Line 10: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: | [[Category: Record Variable Functions]] | ||
[[Category:Actor Functions]] | [[Category: Actor Functions]] | ||
[[Category: | [[Category: Combat Functions]] |
Revision as of 23:20, 4 July 2007
Syntax:
[ActorID.]GetCombatTarget
Example:
set refVar to GetCombatTarget
Returns the calling actor's current combat target.
Player.GetCombatTarget will always return 0 as the game has no way to determine what target the player has chosen.