Difference between revisions of "GetCombatTarget"
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imported>DragoonWraith (CS v1.0) |
imported>Haama (Category links) |
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Line 10: | Line 10: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category: Actor Functions]] | |||
[[Category: Actor Functions (CS 1.0)]] | |||
[[Category: Combat Functions]] | |||
[[Category: Combat Functions (CS 1.0)]] | |||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS v1.0)]] | [[Category: Record Variable Functions (CS v1.0)]] | ||
Revision as of 22:03, 6 July 2007
Syntax:
[ActorID.]GetCombatTarget
Example:
set refVar to GetCombatTarget
Returns the calling actor's current combat target.
Player.GetCombatTarget will always return 0 as the game has no way to determine what target the player has chosen.