Difference between revisions of "GetCombatTarget"
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imported>Fella |
imported>DragoonWraith (changing v1.0 to 1.0 for consistency) |
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'''Syntax:''' | '''Syntax:''' | ||
[''ActorID''.]GetCombatTarget | [''ActorID''.]GetCombatTarget | ||
Returns the calling actor's current combat target. | Returns the calling actor's current combat target. | ||
Player.GetCombatTarget will always return 0 as the game | Player.GetCombatTarget will always return 0 as the game cannot read the player's mind. | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | [[Category: Functions (CS)]] | ||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] | ||
Line 17: | Line 14: | ||
[[Category: Combat Functions (CS 1.0)]] | [[Category: Combat Functions (CS 1.0)]] | ||
[[Category: Record Variable Functions]] | [[Category: Record Variable Functions]] | ||
[[Category: Record Variable Functions (CS | [[Category: Record Variable Functions (CS 1.0)]] |
Revision as of 21:02, 21 March 2008
Syntax:
[ActorID.]GetCombatTarget
Returns the calling actor's current combat target.
Player.GetCombatTarget will always return 0 as the game cannot read the player's mind.