Difference between revisions of "GetCurrentHealth"
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imported>WereWolf |
imported>Ketoleperouch |
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(2 intermediate revisions by 2 users not shown) | |||
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'''Example:''' | '''Example:''' | ||
ref Base | |||
ref Weapon | ref Weapon | ||
float WeaponHealth | float WeaponHealth | ||
array_var InvRefs | |||
let Base := ( PlayerRef.[[GetEquippedObject]] 16 ) | |||
ForEach InvRefs <- ( [[GetInvRefsForItem]] Base ) | |||
let Weapon := *InvRefs | |||
if [[Eval]] ( Weapon.[[IsEquipped]] ) | |||
let WeaponHealth := ( Weapon.GetCurrentHealth ) | |||
endif | |||
Loop | |||
Get the current health of the player's equipped weapon. | Get the current health of the player's equipped weapon. | ||
Not recommanded if you're only interested in the health of the currently equipped weapon. Use [[GetEquippedCurrentHealth]] instead which is faster than creating [http://www.obse.silverlock.org/obse_command_doc.html#Inventory_Reference Inventory References] for the currently equipped Weapon, and looping through all of them afterwards. | |||
== See Also == | |||
*[[SetCurrentHealth]] | |||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 11:06, 12 July 2015
A command for Oblivion Script Extender
Syntax:
(health:float) reference.GetCurrentHealth
Returns the current health of the calling reference.
Example:
ref Base ref Weapon float WeaponHealth array_var InvRefs let Base := ( PlayerRef.GetEquippedObject 16 ) ForEach InvRefs <- ( GetInvRefsForItem Base ) let Weapon := *InvRefs if Eval ( Weapon.IsEquipped ) let WeaponHealth := ( Weapon.GetCurrentHealth ) endif Loop
Get the current health of the player's equipped weapon. Not recommanded if you're only interested in the health of the currently equipped weapon. Use GetEquippedCurrentHealth instead which is faster than creating Inventory References for the currently equipped Weapon, and looping through all of them afterwards.