Difference between revisions of "GetDead"

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[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Condition Functions (CS 1.0)]]
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Get
Dead
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Latest revision as of 08:28, 20 June 2008

Syntax:

 [ActorID.]GetDead

Example:

 BossGoblin.GetDead 

Returns 1 if the object reference is dead.

Notes[edit | edit source]

  • This is more accurate than checking the actor's health because there are circumstances when the actor can die without losing all of their health (such as through Kill).
  • It will also return a correct result for a respawning reference (ie a guard) returning 1 if the reference is currently dead, and 0 when the reference respawns later.

See Also[edit | edit source]