Difference between revisions of "GetDetected"
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imported>JOG (See Also) |
imported>Haama (Category links) |
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Line 15: | Line 15: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: | [[Category: Condition Functions (CS 1.0)]] |
Revision as of 22:14, 6 July 2007
Syntax:
[ActorID.]GetDetected TargetID
Example:
GetDetected player
Returns 1 if the TargetID is currently detected by the calling actor.