Difference between revisions of "GetDetected"

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[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category:Actor Functions]]
[[Category: Condition Functions (CS 1.0)]]

Revision as of 22:14, 6 July 2007

Syntax:

 [ActorID.]GetDetected TargetID

Example:

 GetDetected player 


Returns 1 if the TargetID is currently detected by the calling actor.

See Also

IsActorDetected

GetDetectionLevel

Category:Detection