Difference between revisions of "GetDetected"
Jump to navigation
Jump to search
imported>Fella |
imported>Saebel m (→Notes) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
Returns 1 if the TargetID is currently detected by the calling actor. | Returns 1 if the TargetID is currently detected by the calling actor. | ||
== Notes == | |||
*Can crash if TargetID is [[GetDead|dead]] or [[Disable|disabled]]. | |||
*Using GetDetected calls Oblivion's detection protocol. In a case where a mod specifically hooks and alters that detection protocol (such as SDR), then scripts created by that mod will get called as well. Using [[GetDetectionLevel]] does not appear to do that, and may be a more efficient alternative. | |||
==See Also== | ==See Also== | ||
Line 23: | Line 28: | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (CS 1.0)]] | [[Category: Condition Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
Detected | |||
End Search Terms --> |
Latest revision as of 12:25, 7 March 2013
Syntax:
[ActorID.]GetDetected TargetID
Example:
GetDetected player
Returns 1 if the TargetID is currently detected by the calling actor.
Notes[edit | edit source]
- Using GetDetected calls Oblivion's detection protocol. In a case where a mod specifically hooks and alters that detection protocol (such as SDR), then scripts created by that mod will get called as well. Using GetDetectionLevel does not appear to do that, and may be a more efficient alternative.
See Also[edit | edit source]