Difference between revisions of "GetDetectionLevel"

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imported>Khadir
(Documenting actor functions ...)
imported>JOG
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{{ActorFunction}}
'''Syntax:'''
'''Syntax:'''
  [''ActorID''.]GetDetectionLevel ''TargetActor''  
  [''ActorID''.]GetDetectionLevel ''TargetActor''  
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[[Category: Crime Functions]]
[[Category: Crime Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category:Actor Functions]]

Revision as of 10:20, 28 June 2006

Syntax:

[ActorID.]GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also