Difference between revisions of "GetDetectionLevel"

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(See also)
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==See Also==
==See Also==
* [[GetDetected]]
[[GetDetected]]
* [[IsActorDetected]]
 
[[IsActorDetected]]
 
[[:Category:Detection]]


[[Category: Functions]]
[[Category: Functions]]

Revision as of 06:24, 1 September 2006

Syntax:

[ActorID.]GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also

GetDetected

IsActorDetected

Category:Detection