Difference between revisions of "GetDetectionLevel"

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'''Syntax:'''
'''Syntax:'''
  GetDetectionLevel TargetActor  
  [''ActorID''.]GetDetectionLevel ''TargetActor''
'''Example:'''
'''Example:'''
  ScaryGuard.GetDetectionLevel player  
  ScaryGuard.GetDetectionLevel player  
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Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:  
Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:  
:0 = Lost  
:0 = Lost  
:1 = Uneen
:1 = Unseen
:2 = Noticed  
:2 = Noticed  
:3 = Seen  
:3 = Seen  
   
   
==See Also==
[[GetDetected]]
[[IsActorDetected]]
[[:Category:Detection]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Crime Functions]]
[[Category: Crime Functions]]
[[Category: Condition Functions]]
[[Category: Crime Functions (CS 1.0)]]
 
<!-- Begin Search Terms
Get
Detection
Level
End Search Terms -->

Latest revision as of 08:41, 20 June 2008

Syntax:

[ActorID.]GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also[edit | edit source]

GetDetected

IsActorDetected

Category:Detection