Difference between revisions of "GetDetectionLevel"

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==See Also==
==See Also==
* [[GetDetected]]
[[GetDetected]]
* [[IsActorDetected]]
 
[[IsActorDetected]]
 
[[:Category:Detection]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category:Actor Functions]]
[[Category:Actor Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Crime Functions]]
[[Category: Crime Functions]]
[[Category: Condition Functions]]
[[Category: Crime Functions (CS 1.0)]]
[[Category:Actor Functions]]
 
<!-- Begin Search Terms
Get
Detection
Level
End Search Terms -->

Latest revision as of 08:41, 20 June 2008

Syntax:

[ActorID.]GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also[edit | edit source]

GetDetected

IsActorDetected

Category:Detection