Difference between revisions of "GetDetectionLevel"
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==See Also== | ==See Also== | ||
[[GetDetected]] | |||
[[IsActorDetected]] | |||
[[:Category:Detection]] | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | |||
[[Category:Actor Functions]] | |||
[[Category:Actor Functions (CS 1.0)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (CS 1.0)]] | |||
[[Category: Crime Functions]] | [[Category: Crime Functions]] | ||
[[Category: | [[Category: Crime Functions (CS 1.0)]] | ||
<!-- Begin Search Terms | |||
Get | |||
Detection | |||
Level | |||
End Search Terms --> |
Latest revision as of 08:41, 20 June 2008
Syntax:
[ActorID.]GetDetectionLevel TargetActor
Example:
ScaryGuard.GetDetectionLevel player
Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:
- 0 = Lost
- 1 = Unseen
- 2 = Noticed
- 3 = Seen
See Also[edit | edit source]