Difference between revisions of "GetDetectionLevel"

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<!-- Begin Search Terms
Get
Detection
Level
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Latest revision as of 08:41, 20 June 2008

Syntax:

[ActorID.]GetDetectionLevel TargetActor 

Example:

ScaryGuard.GetDetectionLevel player 

Used to check the current detection level for the calling actor for the TargetActor. Returns 0-3 for the levels of detection:

0 = Lost
1 = Unseen
2 = Noticed
3 = Seen

See Also[edit | edit source]

GetDetected

IsActorDetected

Category:Detection