Difference between revisions of "GetDisabled"

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Returns 1 if the calling object is disabled.
Returns 1 if the calling object is disabled.
==Notes==
Even though using 'Getdisabled ObjectRefID == 1' in a script will not give you an error when saving, it doesn't work ingame. You must use 'ObjectRefID.Getdisabled == 1' (don't switch them around).


==See Also==
==See Also==
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[[Category: Inventory Functions]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
[[Category: Inventory Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Disabled
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Latest revision as of 08:41, 20 June 2008

Syntax

[ObjectRefID.]GetDisabled == 1 

Returns 1 if the calling object is disabled.

See Also[edit | edit source]