Difference between revisions of "IsPoison"
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imported>WereWolf (New page: A command for Oblivion Script Extender Returns whether the alchemy item is a poison. '''Syntax:''' (isPoison:bool) ''reference.''IsPoison ''object...) |
imported>Haama (Note on scripted effects) |
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Line 9: | Line 9: | ||
*A poison is an alchemy item with all hostile effects. | *A poison is an alchemy item with all hostile effects. | ||
*An alchemy item with even a single non-hostile effect is not a poison. | *An alchemy item with even a single non-hostile effect is not a poison. | ||
*As of version .0012, hostile scripted effects should register as poisons. | |||
[[Category: Functions]] | [[Category: Functions]] |
Latest revision as of 16:59, 12 September 2007
A command for Oblivion Script Extender
Returns whether the alchemy item is a poison.
Syntax:
(isPoison:bool) reference.IsPoison objectID:ref
Notes[edit | edit source]
- A poison is an alchemy item with all hostile effects.
- An alchemy item with even a single non-hostile effect is not a poison.
- As of version .0012, hostile scripted effects should register as poisons.