Difference between revisions of "IsTalking"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
imported>Shademe
(Notes)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Returns 1 if the actor is currently talking.
Returns 1 if the actor is currently talking.
== Notes ==
* Returns true '''only''' when the calling actor is speaking a response. Will not return true if the calling actor is engaged in a conversation where the conversing actor is speaking. Use [[getCurrentAIPackage]] in such cases, to determine if the calling actor is engaged in dialog.


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions]]
[[Category: Actor State Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category:Actor Functions]]
 
<!-- Begin Search Terms
Is
Talking
End Search Terms -->

Latest revision as of 17:23, 17 April 2009

Returns 1 if the actor is currently talking.


Notes[edit | edit source]

  • Returns true only when the calling actor is speaking a response. Will not return true if the calling actor is engaged in a conversation where the conversing actor is speaking. Use getCurrentAIPackage in such cases, to determine if the calling actor is engaged in dialog.