Difference between revisions of "IsWeapon"
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imported>DragoonWraith (removing example as it's pointless - the function is self-explanatory) |
imported>Behippo (correct calling conventions) |
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'''Syntax:''' | '''Syntax:''' | ||
['' | IsWeapon [''ObjectID''] | ||
Returns true if the passed object id is classed as a weapon. | |||
[''ref.'']IsWeapon | |||
Returns true if the calling object is classed as a weapon. | Returns true if the calling object is classed as a weapon. |
Revision as of 15:13, 19 August 2006
A command for Oblivion Script Extender
Syntax:
IsWeapon [ObjectID]
Returns true if the passed object id is classed as a weapon.
[ref.]IsWeapon
Returns true if the calling object is classed as a weapon.