Difference between revisions of "IsWeapon"
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imported>Behippo (correct calling conventions) |
imported>WereWolf (Fixed categories) |
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[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
[[Category: Functions]] | |||
[[Category: Functions (OBSE)]] | |||
[[Category: Inventory Functions]] | |||
[[Category: Inventory Functions (OBSE)]] | |||
[[Category: Condition Functions]] | |||
[[Category: Condition Functions (OBSE)]] |
Revision as of 15:54, 11 September 2007
A command for Oblivion Script Extender
Syntax:
IsWeapon [ObjectID]
Returns true if the passed object id is classed as a weapon.
[ref.]IsWeapon
Returns true if the calling object is classed as a weapon.