Difference between revisions of "IsWeapon"

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imported>Behippo
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imported>WereWolf
 
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Returns true if the calling object is classed as a weapon.
Returns true if the calling object is classed as a weapon.


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Latest revision as of 01:27, 12 September 2007

A command for Oblivion Script Extender

Syntax:

IsWeapon [ObjectID]

Returns true if the passed object id is classed as a weapon.

[ref.]IsWeapon

Returns true if the calling object is classed as a weapon.