Difference between revisions of "IsWeapon"
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imported>WereWolf (Fixed categories) |
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Returns true if the calling object is classed as a weapon. | Returns true if the calling object is classed as a weapon. | ||
[[Category: OBSE Functions]] | <!--[[Category: OBSE Functions]] | ||
[[Category: OBSE Item Functions]] | [[Category: OBSE Item Functions]] | ||
[[Category: OBSE Reference Functions]] | [[Category: OBSE Reference Functions]] | ||
I was not sure if I must delete this info, so I've just hide it.--> | |||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (OBSE)]] | [[Category: Functions (OBSE)]] | ||
[[Category: Inventory Functions]] | [[Category: Inventory Functions]] | ||
[[Category: Inventory Functions (OBSE)]] | [[Category: Inventory Functions (OBSE)]] | ||
Latest revision as of 01:27, 12 September 2007
A command for Oblivion Script Extender
Syntax:
IsWeapon [ObjectID]
Returns true if the passed object id is classed as a weapon.
[ref.]IsWeapon
Returns true if the calling object is classed as a weapon.