Difference between revisions of "Jail"
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imported>Ecaponi |
imported>CaptainDingo |
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[[Category: Gameplay]] | [[Category: Gameplay]] | ||
: Note: I've been fumbling with trying to create a prison for ages, but I can't find these fabled "PrisonMarkers" or how to make a door into a PrisonMarker, as this article suggests. I've done some extensive searching on the subject and have repeatedly come up with nothing; there's nothing in the door properties that lets me make it into a PrisonMarker. Could someone please flesh this out more and explain where exactly the PrisonMarkers are created? |
Revision as of 20:38, 30 September 2006
When a player is arrested by a guard NPC, he will be sent to the closest jail.
To build a jail that the game will recognize, you need several things:
- PrisonMarker (actually a Door), placed in the interior cell which contains the jail
- Linked PrisonMarker, placed in the exterior cell where the player will be sent when released from jail
- StolenGoods container, placed in the jail interior cell, where the player's possessions are stored while in jail
- Bed in the jail cell, for the player to click on to "serve time"
- Obviously a locked door is a good idea, if you don't want the player to escape.
- Note: I've been fumbling with trying to create a prison for ages, but I can't find these fabled "PrisonMarkers" or how to make a door into a PrisonMarker, as this article suggests. I've done some extensive searching on the subject and have repeatedly come up with nothing; there's nothing in the door properties that lets me make it into a PrisonMarker. Could someone please flesh this out more and explain where exactly the PrisonMarkers are created?