Difference between revisions of "Key input"

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imported>Bky
 
imported>Gregbert
(Discussion on Article page turned into article.)
 
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I need to know how (and if) I can handle key input via script. I need to have both swords with ranged attacks and guns with night vision, so I need ether an alternate fire or a mode change button... but Oblivion has nether. Is there anyway key input can be handled? --[[User:Bky|Bky]] 06:40, 30 May 2006 (EDT)
{{Deprecated Article|Key input is now best handled by [[Oblivion Script Extender]].}}


[[Category: Questions]]
If you wish to detect a key input without [[OBSE]], then the best way to go about this is to detect what the effect of this key press would be. For example, if you want to detect the pressing of the Ctrl button, then your best best would be to detect Stealth (assuming that the player has Ctrl set to activate Stealth Mode). Using stealth as an example:
 
<pre>short sneak
short switch
float timer
/index.php?showtopic=511998&view=findpost
Begin GameMode
 
  set timer to ( timer + GetSecondsPassed )
  if ( timer > 2 )
    set timer to 0
    set sneak to 0
  elseif ( player.IsSneaking == 1 ) && ( sneak == 0 )
    set switch to ( switch + 1 )
  elseif ( player.IsSneaking == 0 ) && ( sneak == 1 )
    set switch to ( switch + 1 )
  endif
 
  if ( player.IsSneaking == 1 )
    set sneak to 1
  else
    set sneak to 0
  endif
 
  if ( switch == 4 )
    set switch to 0
    ;switch weapon mode
  endif
 
End</pre>
 
However, it is impossible (without [[OBSE]]) to detect a key press without the key having an effect. If this is your aim, then [[OBSE]] must be used.
 
==See Also==
 
* [[GetKeyPress]]

Latest revision as of 06:21, 26 April 2009


If you wish to detect a key input without OBSE, then the best way to go about this is to detect what the effect of this key press would be. For example, if you want to detect the pressing of the Ctrl button, then your best best would be to detect Stealth (assuming that the player has Ctrl set to activate Stealth Mode). Using stealth as an example:

short sneak
short switch
float timer
/index.php?showtopic=511998&view=findpost
Begin GameMode

  set timer to ( timer + GetSecondsPassed )
  if ( timer > 2 )
    set timer to 0
    set sneak to 0
  elseif ( player.IsSneaking == 1 ) && ( sneak == 0 )
    set switch to ( switch + 1 )
  elseif ( player.IsSneaking == 0 ) && ( sneak == 1 )
    set switch to ( switch + 1 )
  endif

  if ( player.IsSneaking == 1 )
    set sneak to 1
  else
    set sneak to 0
  endif

  if ( switch == 4 )
    set switch to 0
    ;switch weapon mode
  endif

End

However, it is impossible (without OBSE) to detect a key press without the key having an effect. If this is your aim, then OBSE must be used.

See Also[edit | edit source]