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imported>UDUN |
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| == Lip Sync==
| | This tutorial is a little information about how to 'Lip Synchronize'. On the first place I will tell you what Lyp Synch is. |
| How can I get an ingame character to lyp sync to a voice file? I've seen it done before, for example in the senetile weapons modification. anyone know where the option for this is? (btw, I want to know cause Im trying to make a order for hobos to sing for money :D )
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| Fezex- 9:14 PM.
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| | Lyp synch is making the lips move whilst the NPC is talking. On the construction set version 1.2.404 the 'Generate lip' is broken. BUT, on version 1.0.303 the generate lip button is working. But now we have a problem: If we install version 1.0.303, 1.2.404 is uninstalled. So, install 1.0.303, and change TESConstructionSet.exe into something like TESConstructionSet1.exe. Now you can simply use the old one to generate the lip files. |
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| P.S. used the general edit function because I didnt find anywhere to add a question.
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| | Now to get them into 1.2.404 do this: edit any line of dialog, copy the filename field, rename your WAV file to it and put in the appropriate folder and generate the LIP file, then rename the LIP file to what you need and put it in the right path for your plug-in (close and reopen the panel with the button on it after moving the file so that it will find it.) (These last lines are quoted of Kivan at the TES forums.) Keep in mind: You must use this: |
| | For the WAV file: 44100Hz, 64kb rate, mono. |
| | For the MP3 file: 44100Hz, 64kb rate, mono. |
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| :[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:58, 18 July 2006 (EDT): Can't help you, but just on Wiki in general - you did the right thing for this question, though usually you would put it at the bottom rather than the top (not a big problem). Also, sign your Talk posts with <nowiki>~~~~</nowiki>.
| | You may find this helpful. Use this instead of Oblivion.esm |
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| | | [http://www.tesnexus.com/downloads/file.php?id=13742 Lip Template] |
| :[[User:pekka|pekka]] : This can be a bit tricky but not harder then anything else. I learned the hard way by making every mistake there is with voices and lipsync. Open the Dialogues or the Questwindow tab for Topics and make a topic. You add a NEW topic by rightclicking inside the addtopic window. Write the topic and click OK, open the Row of dialogue that you just created and now you can start recording. If you hit the button Customize, it is 4100Hz and 16 bit wave you create as that is the ONLY wave format that the lipsync are able to read as far as I know, and i tried many different. Keep CS up and use the free Sound editor Audacity from http://audacity.sourceforge.net/, load your wave file or just drop it at Audacity and adjust the volume. Left some space in both ends of your sentence too as you can mark and delete and fix lot of stuff at Audacity. Look at Audacity Preference so it saves it back as 16-bit Wave as well and now we will fool or trick CS.
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| :Export your WAV at Sounds\Voice\ as temp1.wav or whatever and you see temp.wav there already right? We cant overwrite it so open your file explorer and delete the temp.vaw or rename it as that is your origin recording and the one that CS want to use for the lipsync it seems. Now rename your edited temp1.wav --> temp.wav as that is the one we rellay want to use as we edited it. Now go CS and open that row of dialogue if you closed it. Mark the race and sex that should have the voice you just recorded, hit SAVE again and overwrite and then the button Create Lipsync and save again in case. I dont know if it is nescesary to save so many times but I do to be on the sure side.
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| :(Continues a day later). I forgot to mention that the wave MUST be converted to a MP3 , 44100Hz, 64kbit-rate to work in game. I have not managed to get the Audacity MP3 to work in game but I export the MP3 from Audacity and convert them with a free VMA/MP3 converter which you will find here: http://www.download.com/Free-Mp3-Wma-Converter/3000-2140_4-10505512.html?tag=lst-0-2
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| :[[User:Pekka|Pekka]] 06:18, 31 July 2006 (EDT) , the player of Vanaondelia
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| [[Category:Answered]]
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| [[Category:Solutions]]
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This tutorial is a little information about how to 'Lip Synchronize'. On the first place I will tell you what Lyp Synch is.
Lyp synch is making the lips move whilst the NPC is talking. On the construction set version 1.2.404 the 'Generate lip' is broken. BUT, on version 1.0.303 the generate lip button is working. But now we have a problem: If we install version 1.0.303, 1.2.404 is uninstalled. So, install 1.0.303, and change TESConstructionSet.exe into something like TESConstructionSet1.exe. Now you can simply use the old one to generate the lip files.
Now to get them into 1.2.404 do this: edit any line of dialog, copy the filename field, rename your WAV file to it and put in the appropriate folder and generate the LIP file, then rename the LIP file to what you need and put it in the right path for your plug-in (close and reopen the panel with the button on it after moving the file so that it will find it.) (These last lines are quoted of Kivan at the TES forums.) Keep in mind: You must use this:
For the WAV file: 44100Hz, 64kb rate, mono.
For the MP3 file: 44100Hz, 64kb rate, mono.
You may find this helpful. Use this instead of Oblivion.esm
Lip Template