Difference between revisions of "Lock"

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imported>Bnesmith
 
imported>Bnesmith
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Locks the door or container with the specified lock level. If you use the optional LockAsOwner flag, the door will be treated as if the owner locked it, for purposes of the AI determining whether entering the cell behind the door is treated as trespassing or not. With LockAsOwner = 0, whether the cell is treated as public or private is unaffected.  
Locks the door or container with the specified lock level. If you use the optional LockAsOwner flag, the door will be treated as if the owner locked it, for purposes of the AI determining whether entering the cell behind the door is treated as trespassing or not. With LockAsOwner = 0, whether the cell is treated as public or private is unaffected.  


Although you can enter any value for the locklevel, there are specific values that are associated with each lock level.
Although you can enter any value for the locklevel, there are specific values that are associated with each lock level. Each has a game setting that controls the associated value.


{|border="1" cellpadding="5" cellspacing="0"
{|border="1" cellpadding="5" cellspacing="0"
Line 13: Line 13:
! style="background:#efefef;" colspan=1  | Lock Level
! style="background:#efefef;" colspan=1  | Lock Level
! style="background:#efefef;" | Value
! style="background:#efefef;" | Value
! style="background:#efefef;" | Game Setting
|-
|-
|Very Easy
|Very Easy
|7
|7
|[[iLockLevelMaxVeryEasy]]
|-
|-
|Easy
|Easy
|20
|20
||[[iLockLevelMaxEasy]]
|-
|-
|Average
|Average
|40
|40
|[[iLockLevelMaxAverage]]
|-
|-
|Hard
|Hard
|80
|80
|[[iLockLevelMaxHard]]
|-
|-
|Very Hard
|Very Hard
|99
|99
|[[iLockLevelMaxVeryHard]]
|-
|-
|Needs a key
|Needs a key
|100
|100
|
|-
|-
|}
|}

Revision as of 14:58, 28 March 2006

Syntax:

Lock lockLevel lockAsOwner (optional) 

Example:

Lock 30 
Lock 75 1 

Locks the door or container with the specified lock level. If you use the optional LockAsOwner flag, the door will be treated as if the owner locked it, for purposes of the AI determining whether entering the cell behind the door is treated as trespassing or not. With LockAsOwner = 0, whether the cell is treated as public or private is unaffected.

Although you can enter any value for the locklevel, there are specific values that are associated with each lock level. Each has a game setting that controls the associated value.

Lock Level Value Game Setting
Very Easy 7 iLockLevelMaxVeryEasy
Easy 20 iLockLevelMaxEasy
Average 40 iLockLevelMaxAverage
Hard 80 iLockLevelMaxHard
Very Hard 99 iLockLevelMaxVeryHard
Needs a key 100