Difference between revisions of "MessageBox Tutorial/External Menu Selection"
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imported>Haama (New page: As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set '''''Choosing''''' to your desired menu, as such: <pre>set YourAc...) |
imported>Qazaaq (unfinished/untested article) |
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Line 17: | Line 17: | ||
<pre> if (Choosing >= 0)</pre> | <pre> if (Choosing >= 0)</pre> | ||
instead. | instead. | ||
[[Category: Unfinished Articles]] |
Revision as of 19:15, 28 June 2007
As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set Choosing to your desired menu, as such:
set YourActivator.Choosing to -2 ;the "Food" menu in the example YourActivator.Activate player, 1
You need to make one small change to your menu script as well. Change
begin onActivate set Choosing to -1 ...
to
begin onActivate if (Choosing == 0) set Choosing to -1 endif ...
Also, if you want to allow the menu to be reset if it's still trying to catch the player's choice (GetButtonPressed keeps returning -1), then use
if (Choosing >= 0)
instead.