Difference between revisions of "MessageBox Tutorial/External Menu Selection"

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imported>Haama
(New page: As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set '''''Choosing''''' to your desired menu, as such: <pre>set YourAc...)
 
imported>Qazaaq
(unfinished/untested article)
Line 17: Line 17:
<pre>  if (Choosing >= 0)</pre>
<pre>  if (Choosing >= 0)</pre>
instead.
instead.
[[Category: Unfinished Articles]]

Revision as of 19:15, 28 June 2007

As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set Choosing to your desired menu, as such:

set YourActivator.Choosing to -2 ;the "Food" menu in the example
YourActivator.Activate player, 1

You need to make one small change to your menu script as well. Change

begin onActivate
  set Choosing to -1
...

to

begin onActivate
  if (Choosing == 0)
    set Choosing to -1
  endif
...

Also, if you want to allow the menu to be reset if it's still trying to catch the player's choice (GetButtonPressed keeps returning -1), then use

  if (Choosing >= 0)

instead.