Difference between revisions of "MessageBox Tutorial/External Menu Selection"
Jump to navigation
Jump to search
imported>Wrye m (MessageBox Tutorial: External Menu Selection moved to MessageBox Tutorial/External Menu Selection: Rename as subpage.) |
imported>Haama (Removed from category) |
||
Line 22: | Line 22: | ||
instead of | instead of | ||
<pre> if (Choosing == 0)</pre> | <pre> if (Choosing == 0)</pre> | ||
Latest revision as of 18:06, 3 June 2008
This is a subsection of the MessageBox Tutorial, and uses this script as a base. The following code may or may not require certain aspects of that script to work, however the information should prove useful for any script (it will take a bit of care to make it work, though).
As it's setup now, the first menu the player sees will always be the same. If you want to start with a different menu, set Choosing to your desired menu, as such:
set YourActivator.Choosing to -2 ;the "Food" menu in the example YourActivator.Activate player, 1
You need to make one small change to your menu script as well. Change
begin onActivate set Choosing to -1 ...
to
begin onActivate if (Choosing == 0) set Choosing to -1 endif ...
Also, if you want to allow the menu to be reset if it's still trying to catch the player's choice (GetButtonPressed keeps returning -1), then use
if (Choosing >= 0)
instead of
if (Choosing == 0)