Difference between revisions of "Min / Max"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>QQuix
m (User:QQuix/Min moved to Min: To get a meaningful Category index (as it is sorted alphabetically))
imported>DragoonWraith
(linking to a User Function page)
Line 1: Line 1:
A User Function for use with [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A [[User Function]] for use with [[:Category:Oblivion Script Extender|Oblivion Script Extender]]


'''Syntax:'''
'''Syntax:'''

Revision as of 11:17, 31 July 2009

A User Function for use with Oblivion Script Extender

Syntax:

Min value1:float, value2:float 

Min3 value1:float, value2:float, value3:float 

Returns the smallest number in a set of values.


Examples:

let MyNumber1 := 512
let MyNumber2 := 27.9
let Myval := Call Min MyNumber1 MyNumber2 
let MyNumber1 := 512
let MyNumber2 := 0.001
let MyNumber3 := 27.9
let Myval := Call Min3 MyNumber1 MyNumber2 MyNumber3 

Notes

  • If an argument is not provided, it defaults to zero, e.g, Call Min3 1 2 will return zero as it returns the smallest of 1, 2 and zero (the missing third argument)
  • Of course, new Min functions with more arguments can be created as needed

Code

ScriptName Min

float arg1
float arg2

Begin Function {arg1, arg2} 
if arg1< arg2
   SetFunctionValue arg2
else
   SetFunctionValue arg2
endif
 
End
ScriptName Min3

float val1
float val2
float val3

Begin Function {val1, val2, val3} 
if val1< val2 
  if val1< val3
    SetFunctionValue val1
  else
    SetFunctionValue val3
  endif
else
  if val2< val3
    SetFunctionValue val2
  else
    SetFunctionValue val3
  endif
endif

End

See Also