Difference between revisions of "ModWeaponReach"
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imported>WereWolf |
imported>DragoonWraith (not a record variable function) |
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(One intermediate revision by one other user not shown) | |||
Line 9: | Line 9: | ||
ref weapon | ref weapon | ||
set weapon to player.[[GetEquippedObject]] 16 | set weapon to player.[[GetEquippedObject]] 16 | ||
ModWeaponReach | ModWeaponReach 100 weapon | ||
Increase player's equipped weapon reach in 100. | Increase player's equipped weapon reach in 100. | ||
Line 20: | Line 20: | ||
[[Category:Inventory Functions]] | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] | [[Category:Inventory Functions (OBSE)]] | ||
Latest revision as of 20:52, 21 March 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModWeaponReach modifyBy:float objectID:ref
Modifies the reach of the weapon up or down.
Example:
ref weapon set weapon to player.GetEquippedObject 16 ModWeaponReach 100 weapon
Increase player's equipped weapon reach in 100.