Difference between revisions of "MoveMouseX"

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imported>WereWolf
imported>Haama
(Note on how to determine resolutions, inversion)
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Moves the mouse 50 pixels to the left.
Moves the mouse 50 pixels to the left.
==Notes==
* Use [[GetNumericINISetting]] to determine the resolutions.
<pre>short XRes
short YRes
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
            ;0 for normal, 1 for inverted</pre>


==See Also==
==See Also==

Revision as of 19:00, 14 September 2007

A command for Oblivion Script Extender

Syntax:

MoveMouseX pixels

Tells Oblivion that the mouse has moved a certain number of pixels in the horizontal axis. Oblivion will react accordingly depending on the situation.

Examples

MoveMouseX -50

Moves the mouse 50 pixels to the left.

Notes

short XRes
short YRes
...
set XRes to (GetNumericIniSetting "iSize W:Display") ;i.e., 1280 of 1280x1024
set YRes to (GetNumericIniSetting "iSize H:Display") ;i.e., 1024 of 1280x1024
             ;0 for normal, 1 for inverted

See Also