Difference between revisions of "MoveTo"

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imported>Henkbein
imported>Tegid
(I have never had trouble moving activators, so let's not single them out.)
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NOTE: if this function is used to move the player, it will also act as a [[Return]] function -- no following lines of the script will be processed.
NOTE: if this function is used to move the player, it will also act as a [[Return]] function -- no following lines of the script will be processed.


NOTE: this function is only reliable for Actors. Using it to move other object types (like Activators) may result in unexpected behavior.
NOTE: this function is only reliable for Actors. Using it to move other object types may result in unexpected behavior.


==See Also==  
==See Also==  

Revision as of 09:33, 4 May 2006

Syntax:

MoveTo MarkerID, x, y, z (optional) 

Example:

MoveTo HiddenCaveMarker 
MoveTo player, 512, 0, 0 


Moves the object to the specified reference's location. The x, y, z are optional offsets from the target reference.


NOTE: if this function is used to move the player, it will also act as a Return function -- no following lines of the script will be processed.

NOTE: this function is only reliable for Actors. Using it to move other object types may result in unexpected behavior.

See Also

PositionWorld
PositionCell