Difference between revisions of "NIF Importers and Exporters"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
m
imported>JOG
m
Line 1: Line 1:
== <center>NifTools MAX Plugins for Oblivion (WIP)</center> ==
== <center>NifTools "MAX Plugins" for Oblivion (WIP)</center> ==


{| cellpadding="5" cellspacing="0" width="100%"
{| cellpadding="5" cellspacing="0" width="100%"

Revision as of 04:29, 24 June 2006

NifTools "MAX Plugins" for Oblivion (WIP)

Description

3DS Max Plugin Oblivion that supports collision mesh generation.

This is an early release, so expect it to be buggy.

Requires 3D Studio Max 6+, tested with version 8.

Links

Niftools Forum

Tutorial

Download

Link



Civilization IV - Max-Tools

Description

This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to create models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics)

Download

Exporter for 3DSMax v6

Exporter for 3DSMax v7+