Difference between revisions of "NIF Importers and Exporters"
imported>ShadowDancer (→NifTools 3ds Max NIF Plugin: update on test build 0.2.17.3) |
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[http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial] | [http://www.silgrad.com/wbb2/thread.php?threadid=2477 Tutorial] | ||
[http://niftools.sourceforge.net/forum/viewtopic.php?f=20&t=1883&start=0&st=0&sk=t&sd=a MaxTools 0.2.17 Prerelease Thread] | |||
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!style="background:#ffdead;border-bottom:1px solid;" | Download | !style="background:#ffdead;border-bottom:1px solid;" | Download |
Revision as of 07:17, 28 August 2008
3ds Max
Civilization IV MaxTools
Description |
This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to export models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics) | |
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Supported Versions |
6, 7, 8 | |
Download |
NifTools 3ds Max NIF Plugin
Description |
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Latest test build version has some MOPP support. | |
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Supported Versions |
gmax, 4.2, 5 - 9 and 9 x64 | |
Links | ||
Download |
Blender
NifTools Blender NIF Scripts
Description |
The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20.3.0.6, which includes the version used by Oblivion. | |
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Supported Versions |
2.45 | |
Links | ||
Download |
Maya
NifTools Maya NIF Plugin
Description |
Maya Importer/Exporter for NIF files. It does not support animation or collision, but it can open and export static NIF files and skin attached to bone is also supported. | |
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Supported Versions |
6.5, 7, 8, 8.5 | |
Links | ||
Download |