Difference between revisions of "NIF Importers and Exporters"
imported>Qazaaq (rewrote almost everything) |
imported>Amorilia (updated supported versions of blender and maya) |
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. | 3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Has MOPP support as of 0.2.17.x build. | ||
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!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | !style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | ||
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!style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | !style="background:#ffdead;border-bottom:1px solid;" width="100" | Description | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20. | The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20.3.0.6, which includes the version used by Oblivion. | ||
|- | |- | ||
!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | !style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
2. | 2.45, 2.46, 2.47, 2.48, 2.49 | ||
|- | |- | ||
!style="background:#ffdead;border-bottom:1px solid;" | Links | !style="background:#ffdead;border-bottom:1px solid;" | Links | ||
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!style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | !style="background:#ffdead;border-bottom:1px solid;" | Supported Versions | ||
|style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | |style="background:#ffeded;border-bottom:1px solid;" colspan="2"| | ||
6.5, 7 | 6.5, 7, 8, 8.5, 9 | ||
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Latest revision as of 17:44, 19 October 2009
3ds Max[edit | edit source]
Civilization IV MaxTools[edit | edit source]
Description |
This is a NIF exporter for 3D Studio Max, designed for use with Civilization 4. It can be used to export models for Oblivion, but it uses an older version of The NIF format and not everything can be realized (e.g. no collision-data and Havok-physics) | |
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Supported Versions |
6, 7, 8 | |
Download |
NifTools 3ds Max NIF Plugin[edit | edit source]
Description |
3D Studio Max Importer/Exporter for Oblivion that supports exporting a collision mesh and animations. Has MOPP support as of 0.2.17.x build. | |
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Supported Versions |
gmax, 4.2, 5 - 9 and 9 x64 | |
Links | ||
Download |
Blender[edit | edit source]
NifTools Blender NIF Scripts[edit | edit source]
Description |
The Blender NIF scripts enable Blender to import and export NIF files. It supports NIF files up to version 20.3.0.6, which includes the version used by Oblivion. | |
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Supported Versions |
2.45, 2.46, 2.47, 2.48, 2.49 | |
Links | ||
Download |
Maya[edit | edit source]
NifTools Maya NIF Plugin[edit | edit source]
Description |
Maya Importer/Exporter for NIF files. It does not support animation or collision, but it can open and export static NIF files and skin attached to bone is also supported. | |
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Supported Versions |
6.5, 7, 8, 8.5, 9 | |
Links | ||
Download |