Difference between revisions of "NiSourceTextureIsExternal"

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  (bool:isExt) NiSrcTexIsExt short:nifID ''short:blockID''
  (bool:isExt) NiSrcTexIsExt short:nifID ''short:blockID''


Returns whether the texture used by the indicated <tt>NiSourceTexture</tt>-derived block is external <span class="plainlinks">[http://lightcoupon.com/?p=58 <span style="color:black;font-weight:normal;text-decoration:none!important;background:none!important; text-decoration:none;">fleshlight coupon</span>]</span> or not. The <tt>blockID</tt> argument, as usual, defaults to 0, indicating the root which is a <tt>NiNode</tt> block. <tt>NiNode</tt> blocks are not derived from <tt>NiSourceTexture</tt>, so this function will almost never be used without specifying the <tt>blockID</tt> desired.
Returns whether the texture used by the indicated <tt>NiSourceTexture</tt>-derived block is external or not. The <tt>blockID</tt> argument, as usual, defaults to 0, indicating the root which is a <tt>NiNode</tt> block. <tt>NiNode</tt> blocks are not derived from <tt>NiSourceTexture</tt>, so this function will almost never be used without specifying the <tt>blockID</tt> desired.


An external texture is determined entirely from a texture file. Use [[NiSourceTextureGetFile]] to get that file. Internal textures still use a texture file, but also uses a variety of internal data structures to modify the texture; the structures are currently not available through NifSE.
An external texture is determined entirely from a texture file. Use [[NiSourceTextureGetFile]] to get that file. Internal textures still use a texture file, but also uses a variety of internal data structures to modify the texture; the structures are currently not available through NifSE.

Latest revision as of 08:01, 14 November 2011

This is a command from NifSE.

Syntax

(bool:isExt) NiSourceTextureIsExternal short:nifID short:blockID
(bool:isExt) NiSrcTexIsExt short:nifID short:blockID

Returns whether the texture used by the indicated NiSourceTexture-derived block is external or not. The blockID argument, as usual, defaults to 0, indicating the root which is a NiNode block. NiNode blocks are not derived from NiSourceTexture, so this function will almost never be used without specifying the blockID desired.

An external texture is determined entirely from a texture file. Use NiSourceTextureGetFile to get that file. Internal textures still use a texture file, but also uses a variety of internal data structures to modify the texture; the structures are currently not available through NifSE.

Typically, one determines blockID by using NiAVObjectGetPropertyByType to get the NiTexturingProperty associated with a NiAVObject, and then using NiTexturingPropertyGetTextureSource to get the blockID of the NiSourceTexture.

See Also[edit | edit source]